logisticsgasra.blogg.se

Jalopy game is too rng based
Jalopy game is too rng based




jalopy game is too rng based

Off course, there's always OP builds that people will take advantage of it over and over again, but doing it isn't required to beat the game, and chances are that the RNG will force you to improvise, which is a good thing.Įach playthrough was considerable different for me so far. I don't think there's only 2 or 3 tactics that work, there's so many different stuff that you can use. Originally posted by st88:Ok, let me phrase it a bit more correctly: There is a world of difference between "hard" and "no-chance-in-hell-outside-of-pure-luck". In FTL - it just lacks the depth in separate combat encounters (just cycle your weapons right) and only a couple of global tactics are viable outside of the whims of RNG.Īnd, yea, the crystal cruiser part. In Dungeon Crawl, on the other hand, there are dozens and dozens of viable global tactics. In XCOM, for one, every map represents a very different battlescape situation, so even if you do the same thing strategically, you are still having a different challenge every time tactically. So it burns down to replay-ability of the game, really. try something new - and be at RNG mercy just keep doing exactly the same thing (which is boring, since within those 2-3 tactics everything is exactly the same, every fight is like the other, etc) So the first 2-3 runs with those tactics are all good and interesting.

jalopy game is too rng based

The game is too heavily RNG-based outside of the 2-3 tactics that are explored almost completely within 2-3 runs. Ok, let me phrase it a bit more correctly: And those games are much much better in terms of "RNGproper tactics" balance. What's that, you would like to see the sector map before you start so that you would at least know if you have a chance? Well, sucks to be you.Īnd just to be clear, I played lots of rogue-likes (crawl, ADOM, etc, etc.) and - as of late - lots of XCOM on I/I. You want to try out that crystal cruiser? Lulz, well, there are 3 random even that might or might not happen, and each and every one of them can only happen in a sector that might or might not exist in your game. They will go for your weapon and cockpit, btw. Trying to do a stealth cruiser B run? Here is a zoltan ship with a beam drone and two beams in the first sector. You don't? You have ZERO chance to defeat final boss even if you can tank it forever. What looked like an interesting take on rogue-like in space turned out to be too heavily RNG-based - with little to no room for strategic (as opposed to tactical) planning. Completed it on normal and a few times on easy.






Jalopy game is too rng based